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GLOSSARY

By Valmera Editorial · Published · Updated

What Is Sidechain Ducking?

Sidechain ducking (audio ducking) automatically lowers one sound, usually music, while another sound, usually a voice, is playing, then brings it back up in the pauses. A compressor on the music listens to the voice through its sidechain (key) input instead of to the music itself, so the voice decides when the music dips and by how much.

It’s how podcasts, vlogs and ads keep background music full between lines and out of the way under them. Because a sidechain reacts to level, not language, any loud sound in the key (a laugh, a door, a crowd) dips the music too.

How Sidechain Ducking Works

1 · Key (sidechain) input

The voice, or whatever should take priority. Only its level is used.

2 · Detector and settings

Threshold, ratio, attack and release turn that level into gain reduction.

3 · Music gain

The reduction is applied to the music, which dips and recovers.

The key controls the reduction; the music is the signal being reduced.

In a music app you insert a compressor on the music track and route the narration into its sidechain input, which is the ducking setup Ableton’s Compressor reference describes. In a video pipeline, FFmpeg’s sidechaincompress filter takes the same two inputs: the stream to compress and the stream that controls it.

Threshold, Ratio, Attack, Release, Hold and Lookahead

SettingWhat it doesFor voice over music
ThresholdThe key level where ducking begins.Set it so speech crosses it and room tone doesn’t.
RatioHow hard the music is pushed down for each dB the key rises above the threshold.4:1 gives a moderate dip. At 10:1 and above, the music drops almost as many dB as the voice rises over the threshold.
AttackHow fast the dip happens once the key crosses the threshold.Fast attack catches the first syllable; slower attack sounds smoother but lets the start of a word through.
ReleaseHow fast the music returns after the key falls away.Too short and the music pumps up between words; too long and it stays down through real pauses. A few hundred milliseconds is the usual zone.
HoldKeeps the dip in place for a set time before the release starts.Stops the music bobbing up in the tiny gaps between words.
LookaheadDelays the signal a few milliseconds so the compressor reacts before the sound arrives.Catches the first syllable without a harsh, very fast attack.
KneeHow gradually compression starts around the threshold.A soft knee lets the dip ease in instead of switching on.

Not every compressor has every control. Ableton’s Compressor offers sidechain routing and a lookahead of 0, 1 or 10 ms; FFmpeg’s sidechaincompress has threshold, ratio, attack, release, knee and makeup gain, but no hold or lookahead (both checked October 6, 2026). Apple documents Logic Pro’s version in its Compressor guide.

How Deep to Duck Music Under a Voice

DepthWhat you hearUse it for
Light: 3–6 dBMusic stays present and gives way a little.Music-led edits with occasional lines.
Medium: 8–12 dBMusic sits clearly behind the voice.Most narration, tutorials and vlogs. Valmera’s step duck and voiceover duck use 12 dB.
Deep: 15 dB or moreMusic nearly disappears under words and swells back in the pauses.Dense talking, quiet voices, or tracks with vocals.

Depth adds to the bed’s resting level: a bed that already sits low needs less dip, and a loud one needs more. The real test is a phone speaker. If any word is hard to follow there, duck deeper or lower the bed.

Work Out the Depth

Once the dip has settled, a hard-knee compressor reduces the music by the amount the key sits above the threshold times (1 − 1/ratio). With the key at −18 dBFS and the threshold at −30 dBFS, the key is 12 dB over. At 4:1, 3 dB of that excess remains, so the music drops 9 dB; at 12:1 it drops 11 dB. A quieter key produces less reduction at the same settings.

An illustrative, settled hard-knee model with no makeup gain. It ignores attack, release, knee smoothing and detector behavior. These sliders explain the arithmetic; they do not change Valmera settings or predict its rendered mix.

Explore the key, threshold and ratio

Modeled gain reduction: 9.0 dB

12.0 dB above threshold × (1 − 1/4) = 9.0 dB of attenuation. 35.5% of the music's pre-duck amplitude remains; this is not a perceived-loudness percentage.

Put the key at or below the threshold, or the ratio at 1:1, and the reduction is zero. Real compressors add attack, release and knee on top of this arithmetic, so the dip builds and fades rather than switching.

Hear It

Two 12-second renders from Valmera’s renderer: a steady synthesized chord as the music, and a higher test tone as the key at 0:02–0:04 and 0:06–0:08. With smooth ducking on (B), the chord drops about 14 dB while the tone plays and returns to full level within a second after it stops. A is the same mix with ducking off.

A · Ducking off
B · Smooth ducking on

Download the measured results (JSON) or the steps to reproduce them (README).

Sidechain vs. Keyframe Ducking

ApproachWhat drives itStrengthWatch for
Steady low bedOne fixed levelNever pumps.The music stays low in the pauses too.
Keyframe or timed duckVolume changes placed at the speechExact timing; ignores non-speech noise.A snapshot: re-cut the dialogue and it has to be redone.
Sidechain compressionThe live level of the key signalFollows every edit and the voice’s dynamics automatically.Any loud sound in the key dips the music.

Automatic ducking doesn’t always mean a sidechain. Premiere Pro’s Auto Ducking, for example, writes volume keyframes onto the music clip that you can then edit by hand. In editors that offer both, “smooth” ducking usually means the sidechain kind, and “step” ducking means a fixed drop in level for as long as someone speaks.

How Valmera Ducks Music

When you add music, Valmera checks how much speech survives under it. If at least a second does, the track becomes a bed at −18 dB with smooth sidechain ducking keyed by the video’s own audio: it dips with the voice and swells back in the gaps. If nobody speaks under it, the music is the lead at −4 dB with no ducking, because there’s nothing to duck under.

Smooth duckSetting
Key (sidechain input)The video’s own audio
Threshold0.03 linear, about −30 dBFS: speech, not room tone
Ratio12:1
Attack180 ms
Release550 ms

Step mode (“use step ducking”) is the older behavior: a fixed −12 dB dip during the transcript’s speech windows. It switches exactly at word boundaries and ignores non-speech sounds, but the jumps are audible. You control the bed level, ducking on or off, and smooth or step mode in plain English; the compressor’s individual settings aren’t exposed.

A voiceover works differently. When you add your narration, Valmera lowers the video’s original audio by 12 dB while it plays. The music’s sidechain listens to the video’s own audio rather than to the narration, so under a voiceover, set the music level directly (“music at −24 dB under the voiceover”). Every audio control is in the audio and music docs.

Frequently Asked Questions

Sidechain ducking automatically lowers one sound, usually music, while another, usually a voice, is playing, then brings it back up in the pauses. A compressor on the music is controlled by the voice through its sidechain input.
Ducking is the effect: music dips under a voice. Sidechain compression is one way to get it. Keyframed volume changes and fixed dips timed to a transcript are others.
For most narration, a dip of about 8–12 dB keeps music clearly behind the voice. Go deeper (15 dB or more) for dense talking, quiet voices or tracks with vocals, and lighter (3–6 dB) for music-led edits. Check the result on a phone speaker.
An attack fast enough to catch the start of a word, and a release of a few hundred milliseconds, so the music neither pumps between words nor stays down through real pauses. Valmera's smooth duck uses a 180 ms attack and a 550 ms release.
No. It reacts to level, so laughter, a door or a crowd in the key dips the music too, and very quiet speech dips it less. Ducking timed to a transcript, like Valmera's step mode, reacts only to words.
No. Normalization changes the loudness of the whole mix, not the balance inside it. Fix the music level and ducking first, then normalize; Valmera's master loudness targets −14 LUFS.
Add the music: under speech it is ducked by default. Then adjust in plain English: "quieter under my voice," "no ducking" or "use step ducking." With an uploaded voiceover, the original audio dips 12 dB automatically; set the music level under the narration directly.

Made with Valmera: real exports

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Add Background Music to Video
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Add Voiceover to Video
Place your narration; the original audio dips 12 dB under it.
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Docs: Audio & Music
Every music, voiceover and loudness control in Valmera.